Finalize Stitches#
With Garment Tool 2.1, you can now use the "Finalize/Stitches" panel (you'll need Blender 4.2 or newer). This panel lets you add realistic details to your clothes, like:
- Solidity: Makes the fabric look thicker and more substantial.
- Curvature: Adds natural curves to the fabric, making it look more lifelike.
- Stitches: You can choose from different stitch patterns and control how they look on your garment.
Solidify Modifier#
Similar to Blender built-in solidify but with some additional features:
- Rim Loops - additional loops around the rim of the mesh
- Per mesh island thickness - each mesh island can have different thickness
- Automatic corner vert creasing - based on angle of edges adjacent to the vertex
Narrated video explanation of Solidify Modifier
Note: The Corner Vert creasing requires mesh to contain valid UV map (UVs cannot overlap). Garment tools automatically generate UVs for sewing patterns. But for custom meshes, you may need to unwrap the mesh manually.
Note: If your mesh has subdivision modifier applied, you will have to disable UV Smooth option in it, so that Garment Tool 'Solidify Modifier', correctly calculates corner vertices.
Stitches Generator#
Stitches Generator has 3 types of stitches placement:
- on Border Edges
- on marked Edges (using GTool: 'Edit Edges Attributes' panel)
- using external curve
And few types of stitches:
- Single Stitch - simplest but most versatile
- Double Stitch - with option of round endings
- Cross Stitch - X like
- Object Instancing - good for buttons (example button object is included with modifier)
- Array Deform Instancing - good for zippers (example zipper object is included with modifier)
Spawn Place#
On Border#
Stitches spawned on border of each mesh island. You can add offset from border, and trim generated stitch guides
On Edge Attribute#
Stitches spawned on edges require you to assign edge attribute to the edges you want to spawn stitches on. You can trim generated stitch guides endings
On Curve#
Guide curves has to have same transformation (location, rotation, scale) as the mesh where stitches will be spawn on
Stitches Types#
Single Stitch#
Most basic, but also most used stitch type. Basic control over length, radius, and spacing
Double Stitch#
Less used but has cool feature of 'Round Endings' (can be enabled globally or per each stitch segment)
Double Cross#
You have basic control over radius and size
Custom Object#
You can instance any object on guide stitch curves. Basic radius/size control
Array Deform#
Useful for zippers or ornaments (one zipper preset comes with the addon)
Combining Multiple Stitches#
For best effect you would usually want to add at least few different stitches modifiers - go add detail to your garments and make them look interesting
Stitches Indent Modifier#
This will press cloth surface downwards, under stitches to make it look like it's being pressed into the garment
Note: Indent Modifier uses curves generated by Stitches Generators, to calculate places where to indent the mesh. It has option to remove these curves as they may not be needed anymore after Indent step*
Subdivision Shape Preserver#
Subdivision Shape Preserver modifier - negates the shrinking effect caused by Subdivision modifier. Can help to bring back cloth details. Should be placed before (above) Subdivision modifier
Curvature Modifier#
This will generate mesh attribute 'GT_CURVATURE' which is used in GTool cloth materials. For smoother result (and faster calculations) place it above Subdivision modifier
Apply Stitches#
Blender built-in Convert To > Mesh won't correctly preserve sitches. Garment Tool 'Apply Stitches' is workaround for this issue