Basic Examples¶
These are two fastest ways to create hair with Hair Tool:
- Draw few guides > add interpolated child system
- Create Hair System > Bake it into 'real' curve guides > Groom them > Add interpolated child system
One Minute Hair Setup¶
Below I show you demo of first method.
(Narrated Video) Starting from a scalp mesh, we draw a few guide strands and generate interpolated child strands
- Select scalp mesh, go to Draw Hair Panel > Enable Draw Hair
- Hold D key, and draw guide curves with LMB,
- adjust Flat Profile width if needed
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Add Hair System > Strand Generator type, to cover mesh with hair-cards,
- increase hair density in: Hair System > Deformers > Strand Generator
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Adding Deformers:
- Noise - it will break the even look of hair
- Align Tilt - it will force hair cards to face scalp surface
- Optional Radius Set - it will taper the haircards
- Ctrl+Shift+H > Convert Hair to Mesh or Finalize, to convert hair curves to mesh cards,
That is it, you can now export generated mesh to Game. If you want, you can restore curve hair object with Ctrl+Shift+H > 'Restore Hair Object' - and continue working on it.
Two Minute Hair Setup¶
In video below we make hairstyle with split, using second method.
We start from scalp mesh, but this time guide strands are generated procedurally, and then baked into 'real' curves geometry, so that we can groom them
Above we used option of 'Selecting strands by mesh island' > see Strand Selection section.
- Add Hair System > Strand Generator type, to cover mesh with hair-cards,
- adjust hair density: Hair System > Deformers > Strand Generator
- Bake it into 'real' curve guides (you may need to Transfer) Hair system > 'To empty curve' first)
- Groom guide strands using:
- Blender Hair Sculpt Mode
- or/and Hair Tool Modeling Tool which can be used in both hair 'Sculpt' and 'Object' mode
- Add Interpolated Child Hair System
- Ctrl+Shift+H > Convert Hair to Mesh or Finalize, to convert hair curves to mesh cards,