Blob Types

Since release of Blob Fusion 1.6, blob fusion supports few primitives:

  • Sphere - which cane be extruded into capsule
  • Capsule - base for all characters
  • Cube
  • Cylinder
  • Torus
  • Mesh (selected mesh will be converted to SDF/Blob)

Demo of all primitives. The sphere/capsule is the most useful IMO, for blocking out characters

Blending Blobs

Blending Blobs [Alt+B] - is great way to get organic result quickly (also try using Ctrl+B popup panel to see which methoud you like the most)

Subtracting Blobs

Subtracting Blobs with [-] key can be used for more hard surface detail

One thing to note, during subtracting blobs, the order in which blobs were added to scene matters. The last blob can cut previous blobs, but this is not true in reverse. More info about reordering the blobs and subtracting them in video below (11:44 timestamp)

In the future I could add intersect mode.