'Hair Modeling' button is located in 3d view -> left toolbar.
You can model hair curves, in natural way, using 'Chain' mode in which you move hair endings, while preserving hair curve length. Or you can 'Normal' mode where you adjust selection with proportional editing.
There are also some basic helper tools:
- duplicate splines
- delete/cut splines
- deform splines using Linear Deformer
- adjust tilt and taper
On of the reasons for this tool being located in object mode, is to avoid default messy drawing of points, when modeling splines in edit mode:
Note: Switching to Hair Modeling Tool will override some default blender 3d view shorcuts. To select other objects use Ctrl+RMB In round brackets I marked optional modifier keys eg. (Alt).
|G, R, S||Transform spline|
|X, Del||Delete Selected|
Change which point along the strand length you can select by holding Ctrl and scrolling with MMB
Rotate, bend, scale, move selected curves using on screen gizmo - Ctrl+D (special thanks to Mira Tools developer for letting me include modified version of his tool in HTool)
Duplicate and Delete¶
You can duplicate (Shift+D) or delete (X, Del) any selected splines