Drawing Hair

In video above procedural noise is applied to drawn strands. That is why they to not follow the stroke exactly.

In Hair Tool you can draw hair out of selected mesh surface or extend existing curves.

To use hair drawing:

  • select mesh object on which surface you want to draw hair
  • enable 'Draw Hair' button located in: right UI Sidebar: "Hair Tool" tab -> 'Draw Hair' panel.
  • hold D-Key and draw in 3D viewport with LMB; new strands will be painted.

Note: When you modify object that is being drawn on, you may need to refresh the snapping cache by using 'Refresh' icon located next to 'Draw hair' button. Otherwise, the new drawn strands may snap to old object position.

You can assign any profile to drawn hair. You can use either:

  • Ctrl+Shift+H pie menu -> Assign Profile
  • Go to Hair System Panel, then expand Profile sub-panel

Target for Snapping

If you have curve hair object selected, when drawing, new strokes will be added to curve. Stroke will snap to Curve: Surface object, if it is defined in curve data tab (see 2 in image below). You can override this object using 'Target Object' input (1 in image below)

Hair target Target property (1) takes precedence over Curve: Surface object (2). But one of them has to be defined for snapping to work

If mesh is selected when drawing, new hair curve will be automatically created and its Surface object will be set to selected mesh.

Example od drawing curve ribbons

Parameters

Extend Draw Strand Extend Strand - Add new drawn points te existing selected strands

  • Profile Width - curve profile width (same for all strands)

  • Strand Radius - per strand radius

  • Snapping

    • With Snapping - snaps whole drawn stroke to mesh surface, then elevate strand above surface by 'Elevation distance'
    • Without Snapping - only first point of stroke is snapped to drawn mesh surface. The following points are then placed orthogonally to view direction
  • UV - Assign UV box to drawn curve ribbons: Automatically or pick of the UV boxes, by box number (see Defining UV's)

Offset Tip Offset to tip - Offset spline points more toward tip

Offset Root Offset to root - Offset spline points more toward root

Resolution Resolution - [Adaptive] or [Fixed] - point count per spline

Max length Max length - Maximum hair length (0 - disabled)

Elevation distance Elevation distance - Elevation strands above surface by this distance

elevation_fallof Elevation falloff - Elevation strength over strand length

embed_root Embed Roots Depth - Move strands first point into mesh surface (only curve ribbons)

align tilt Align tilt - Align ribbons tilt to surface

use pressure Use Pressure - Use pen pressure to change strand width